A computer-based educationallloit for university and inservice education is described. Students make selections from pre-punched decision cards and present these for computer analyses. They receive a printed output enabling them to improve their "play" orthe game. The units require management of deer in a southeastern U. S. county producing soybeans. The objective is to stabilize the deer population and minimize crop losses. Hunt I is a unit employed independently of past uses. After five uses ofl, students are encouraged to use Hunt II which requires correcting past mistakes as well as playing against natural variation in variables. The program is in use in a course in integrated plant pest management and wildlife techniques.